Custom fonts can make all the difference in the world when you’re trying to convey a specific user experience. Double check that your fonts are included as Resources in your bundle 4.Luckily, it’s pretty easy to add your own fonts in your i OS app but there are some common pitfalls to watch out for. Include your i OS custom fonts in your application plist 5. Use UIFont and specify the name of the font Make sure you have a proper font license for mobile/app embedding.codesign -d --keychain /Users/filhol/Library/Keychains/login.keychain --force --verbose -s "Developer ID Application: INSTITUT MAX VON LAUE - PAUL LANGEVIN (P65398CN49)" --entitlements Launcher.entitlements /Users/filhol/Development/Dev-Neutron Encyclopedia/Resources/The Apple answer to this codesign error is here: Technical Q&A QA1940.This is a security hardening change that was introduced with i OS 10, mac OS Sierra, watch OS 3, and tv OS 10.Well, the first step is to include these fonts into your XCode project.I commonly keep all of my app resources such as images or fonts in their own directory called “Resources”.If there is no image matching the screen density, the closest best option will be selected.On Windows, you might need to restart the packager if you add new images to your project.
Many of the images you will display in your app will not be available at compile time, or you will want to load some dynamically to keep the binary size down.
Do you know how to control the file address so that your project won't get borked when you copy or move it to a new folder?
Do you know how to find the original or fix strangely convoluted paths?
That simple action is just the beginning of your journey.
Do you know the difference between adding and copying files?